New Beginnings

Well, we all have to start somewhere, and this is where I'm starting something new. For those of you that may not know me, how the hell did you get here? Are you lost? Do you need help getting back to whatever obscure corner of the internet that led you here? Just keep clicking that back button until you feel safe.

If you actually meant to be here, or are at least sticking around long enough to see what this is all about, then welcome! I'm Joe, and I've decided to start my own independent game development company. This thing that you've magically stumbled across this is the first issue of a newsletter where I tell you all about what I've been working on and what I'm going to be doing next.


To start things off, let me give you a little backstory. I've been kicking around the idea of starting my own game dev company for years now. I started working on a few projects on the side while trying to maintain the 9-5 at a corporate gig, but for one reason or another the side projects never really took off. At first I just chalked it up to timing or lack of interest in the project, but recently I've come to the conclusion that I really just wasn't all that into to it. I had my comfy desk job and I really didn't have the energy or impetus to work on side projects after spending a full work week on development that I didn't really care all that much about, but was still mentally and emotionally draining nonetheless.

Now, I've decided go all in, balls to the wall, pedal to the metal, [insert preferred euphemism for being committed here]. I quit my day job, and I'm going to be working full-time on game dev until I have something ready to be published. I've also decided, at least for this first project, that I'm going to be doing it all. Art, music, code, the whole shebang. I realize this is going to make the whole development process take longer as I learn or relearn how to do things I'm not super adept at doing, but I think it is important to know the whole process before you start expecting others to do it for you.


Right now, I don't have a whole lot to show you, other than this very early logo design of my first project, Arrhythmia:

I wasn't sure if I liked it better as black on white (classic) or white on black (rebellious), so I went with both for now. I tried making it into a gif that flickered back and forth like a heartbeat, but I'm pretty sure it would give most people seizures, and that's definitely not the first impression I want to make.

In case you're wondering, Arrhythmia is going to be a hack-and-slash rhythm RPG, or at least that's what I think its going to be right now. Everything is subject to change, not just with this game, but in life in general. At one point, I thought I was going to make it a mobile game, but as I was building it I realized the gameplay was begging for a controller. That may be the console pleb in me showing its bias, but it feels right, so I'm running with it.

Also there's this little guy, one of the first drafts of one of the character choices in the game:

That's kind of it for now. I'll be sure to send another update as soon as there's something worth sending. I'm definitely not going to be spamming your inbox with this newsletter. I'm thinking at max maybe sending an update once a week, but knowing myself it will probably be closer to once or twice a month.

Thanks for coming along for the ride. Everything is bright and shiny and new right now and we can make this whatever we want it to be.

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